Search found 117 matches

by ComradeP
Thu Oct 03, 2024 6:28 am
Forum: After Action Reports
Topic: Rumyantsev Axis AAR - Soviets conceded turn 68
Replies: 39
Views: 2074

Re: Rumyantsev Axis AAR - Soviets conceded turn 68

In the north-western part of the map, several hexes have obstacles instead of trenches. In some other titles, there's the occasional minefield instead of a trench or obstacle (due to obstacles and mines using the same button in the editor, I'd guess). 53, 2 58, 3 54, 8 55, 25 52, 26 54, 27 67, 33 ...
by ComradeP
Wed Oct 02, 2024 2:50 pm
Forum: After Action Reports
Topic: Rumyantsev Axis AAR - Soviets conceded turn 68
Replies: 39
Views: 2074

Re: Rumyantsev Axis AAR - Soviets conceded turn 68

Seriously though fantastic AAR. Two highly skilled experienced players. Very informative for everyone and still showing how unexplored most of the larger Campaigns remain. Thank you, it was a pleasure to write. It still feels a bit strange that the game is already over, but I'm sure Elxaime and I ...
by ComradeP
Wed Oct 02, 2024 2:39 pm
Forum: After Action Reports
Topic: Rumyantsev Axis AAR - Soviets conceded turn 68
Replies: 39
Views: 2074

Re: Rumyantsev Axis AAR - Soviets conceded turn 68

A couple of points. Firstly, all are reasonable observations and thank you sharing them here. Secondly, we will have a look at all the HQ speeds etc. I was the one who did the final review of all the OOB's, so I will put my hand up for any errors here. Expect this to be adjusted for the next patch ...
by ComradeP
Tue Oct 01, 2024 8:11 am
Forum: Panzer Campaigns
Topic: Use of HQ units
Replies: 9
Views: 545

Re: Use of HQ units

Defenders in an assault also use the quality level of the unit with the highest quality, which might be an HQ.

In order for that benefit to apply, I don't think it matters if the HQ has an assault value, as that should only matter for calculating losses to the attacker.
by ComradeP
Tue Oct 01, 2024 8:08 am
Forum: After Action Reports
Topic: Rumyantsev Axis AAR - Soviets conceded turn 68
Replies: 39
Views: 2074

Re: Rumyantsev Axis AAR - Soviets conceded turn 68

I don't think my opponent made any serious strategic mistakes, the Axis strategy would always have caused serious difficulties for the Soviets. The key strategic and operational problem for the Soviets, is that it is very difficult if not impossible to breach the Axis line anywhere in a way that is ...
by ComradeP
Sat Sep 28, 2024 4:40 pm
Forum: Design & Modding
Topic: Clearing rubble hexes
Replies: 3
Views: 173

Re: Clearing rubble hexes

Clearing RUBBLE will be considerably easier in 4.05, but that won't help you much with the ongoing game. I also don't know what effect 4.05 will have on ongoing games.
by ComradeP
Fri Sep 27, 2024 1:55 pm
Forum: After Action Reports
Topic: Rumyantsev Axis AAR - Soviets conceded turn 68
Replies: 39
Views: 2074

Re: Rumyantsev Axis AAR - Soviets conceded turn 68

Turn 68, 20:00 August 9th 1943. Night, visibility is 1. I'll post a screenshot from my perspective and from the Soviet perspective for each sector. My opponent Elxaime was kind enough to share his password after the game was over. https://i.imgur.com/cBxWME0.jpg https://i.imgur.com/0m0vs62.jpg Near ...
by ComradeP
Fri Sep 27, 2024 12:28 pm
Forum: After Action Reports
Topic: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
Replies: 36
Views: 1279

Re: SBWW2 Western Front DAR "Wiltz" NO Warhorse (yet)

Great AAR, easy to follow what's going on where.

Is it normal for rifle grenades to be this effective at knocking out lightly armoured vehicles in Squad Battles or was it a case of lucky (or unlucky, in your case) rolls?
by ComradeP
Fri Sep 27, 2024 11:12 am
Forum: Panzer Campaigns
Topic: Units with boats
Replies: 4
Views: 193

Re: Units with boats

During Storm turns in FWWC, ferrying operations are impossible.

In this case, the units were move than 1 hex away from the river, so it can't be caused by the engineer unit not being able to supply units adjacent to it.
by ComradeP
Fri Sep 27, 2024 4:44 am
Forum: Panzer Campaigns
Topic: Units with boats
Replies: 4
Views: 193

Re: Units with boats

An engineer unit only supplies a unit adjacent to it on the other side of the river, so on the other side of the river hexside from the hex where the engineer unit is. Could enemy movement have resulted in ZOCs/occupied hexes around the bridgehead? There is no limitation to the route or distance for ...