Search found 66 matches
- Tue Feb 11, 2025 4:06 pm
- Forum: Panzer Campaigns
- Topic: What practical impact does the 'Paradrop' capability have on units?
- Replies: 3
- Views: 1287
Re: What practical impact does the 'Paradrop' capability have on units?
You read "can be dropped via parachute or glider" as: "only units with this flag can be dropped via parachute or glider", which isn't the case. The description could be altered to "can be dropped via parachute" but it's not inaccurate at the moment, it's just not the limitation to the capabilities ...
- Tue Feb 11, 2025 12:26 pm
- Forum: Panzer Campaigns
- Topic: What practical impact does the 'Paradrop' capability have on units?
- Replies: 3
- Views: 1287
What practical impact does the 'Paradrop' capability have on units?
As you may already know, when you run pcoob.exe and select the 'edit' menu for a unit, it will pop up the 'Org/Unit dialog' window for that unit, and at the bottom of that window there are checkboxes to enable/disable certain capabilities for that unit. One of these is 'Paradrop', which is described ...
- Tue Feb 11, 2025 9:41 am
- Forum: Design & Modding
- Topic: [Sealion '40 v4.05.1] Luftwaffe HQ unit modifications (Part II)
- Replies: 2
- Views: 2612
Re: [Sealion '40 v4.05.1] Luftwaffe HQ unit modifications (Part II)
One more minor fix for Luftwaffe. In the Luftlanden STURM Regiment, one of the paratroop units, the unit type of the STURM Regt HQ is 'foot', but the unit card (FJ Regt HQ.bmp) has a vehicle mark in the upper right corner, which means 'motorized' type. Therefore, I tried to correct this by deleting ...
- Wed Jan 29, 2025 7:54 am
- Forum: Design & Modding
- Topic: [Sealion '40 v4.05.1] Luftwaffe HQ unit modifications (Part II)
- Replies: 2
- Views: 2612
[Sealion '40 v4.05.1] Luftwaffe HQ unit modifications (Part II)
I previously posted the following Commander's Unit Insignia modifications for the Sealion '40 title. [Sealion '40 v4.05.1] Commander unit insignia modifications, including OOB fixes Recently, I realized that I missed something for the Luftwaffe at the time, so I'm proposing the following additional ...
- Sun Jan 26, 2025 9:35 am
- Forum: Design & Modding
- Topic: [Minsk '44 v4.05.1] Finally, it's Russia's turn! (Part IV)
- Replies: 8
- Views: 4236
Re: [Minsk '44 v4.05.1] Finally, it's Russia's turn! (Part IV)
Seems like these front banners did not exist during the war and was made specially for first Victory Parade on 24 June 1945. https://rmbs-ufa.ru/ru/nashi-proekty/virtualnye-vystavki/shtandarty-frontov-rkka-1941-1945-gg That's right. Since it was made to commemorate the 1945 Victory Parade, there ...
- Sat Jan 25, 2025 7:56 am
- Forum: Panzer Campaigns
- Topic: Is Assault not affected by elevation?
- Replies: 5
- Views: 658
Re: Is Assault not affected by elevation?
I don't believe so, this is a combat modifier, not a terrain modifier. Terrain modifiers only impact the assaulting units as you mention if it includes vehicles or travel mode motorised/mech infantry. Yes, I see what you mean. My question was about whether, under the same conditions, defending high ...
- Sat Jan 25, 2025 7:33 am
- Forum: Panzer Campaigns
- Topic: Is Assault not affected by elevation?
- Replies: 5
- Views: 658
Re: Is Assault not affected by elevation?
That elevation combat modifier is used for firing, not assault. This is for firing at a unit at a higher elevation. The key inputs and modifiers for assaults are in the below summary from the pzc.pdf file in your Manuals directory: If so, that raises one more question. If the unit targeted by the ...
- Sat Jan 25, 2025 6:47 am
- Forum: Panzer Campaigns
- Topic: Is Assault not affected by elevation?
- Replies: 5
- Views: 658
Is Assault not affected by elevation?
I was wondering if Assault is not affected by elevation. I've scanned the user manual over and over again for this, but I can only find part of the PDT for Elevation Modifier applied to direct fire, as shown below. (User manual p153) Elevation Modifier: the percentage modifier applied when the ...
- Sat Jan 25, 2025 5:28 am
- Forum: Panzer Campaigns
- Topic: [Kharkov '43 v4.05.1] Mismatch between Unit class and Unit speed for Italian HQ Unit
- Replies: 1
- Views: 358
[Kharkov '43 v4.05.1] Mismatch between Unit class and Unit speed for Italian HQ Unit
In the Kharkov '43 title, the Italian army appears as the 2nd Alpini Division Tridentina, depending on the OOB (for Kharkov43.oob and Kharkov43_Variant.oob), or as the Carloni Column (for Kharkov43_Variant_2.oob). The Italian army is stationed in Pavlograd (x: 115, y: 272), which is much further ...
- Sat Jan 25, 2025 1:06 am
- Forum: Design & Modding
- Topic: [Kharkov '43 v4.05.1] Corrections of portraits, ranks and names of some Russian commander units (Part II)
- Replies: 0
- Views: 2966
[Kharkov '43 v4.05.1] Corrections of portraits, ranks and names of some Russian commander units (Part II)
In the Kharkov '43 title, I had previously posted about modifications to some of the Axis commander units as follows. [Kharkov '43 v4.05.1] Corrections of insignia, ranks and names of some Axis commander units This time around, as I did with Minsk '44, I've compiled a list of corrections for some of ...