Questions on turns, fixed units, volleys, and movement in terms of hexes

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Justin
Posts: 5
Joined: Sun Oct 01, 2023 12:06 am

Questions on turns, fixed units, volleys, and movement in terms of hexes

Post by Justin »

Hi, how does one mod these games? I'd like to make volleys more effective and have units move further during a turn (I've noticed that in wooden areas, troops can only move one hex at a time).

Also, I'd like to know how to unfix "fixed" units and if there's any way to edit the number of turns (say, for example, from 15 to 100).

Thanks in advance.
Glenn_78
Posts: 5
Joined: Wed Apr 03, 2024 7:57 am

Re: Questions on turns, fixed units, volleys, and movement in terms of hexes

Post by Glenn_78 »

Some of these edits can be done by using the Editor and build a new scenario. Still more changes can made by building new Order of Battle (.oob) and parameter data (.pdt) files, and incorporating these into a new scenario.
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Bart Power
Posts: 19
Joined: Wed Dec 06, 2023 5:09 pm

Re: Questions on turns, fixed units, volleys, and movement in terms of hexes

Post by Bart Power »

# of turns is specified in the scenario header.
you can toggled "fixed" on or off for a unit and can also modify the release times - Units > View/Delete Releases and then create a new one - Units > Add Release
Hoplite1963
Posts: 55
Joined: Sun Jul 10, 2022 5:41 am

Re: Questions on turns, fixed units, volleys, and movement in terms of hexes

Post by Hoplite1963 »

This series also has a map editor function that lets you build new maps from scratch.
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