SBWW2 West Front released

Forum to share all game modifications
Warhorse
Posts: 607
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 West Front released

Post by Warhorse »

Bump, just updated it again, adds graphics for the high 27 terrain elevations, a few scenario's, adjusted a few wrong data entries.
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Darrell999
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Joined: Fri Dec 16, 2022 12:09 am

Re: SBWW2 West Front released

Post by Darrell999 »

Thanks, Warhorse!
Sunbather
Posts: 108
Joined: Fri Feb 17, 2023 7:41 pm

Re: SBWW2 West Front released

Post by Sunbather »

Great update! It makes some of the more hilly scenarios much more readable!
Warhorse
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Location: U S. A.

Re: SBWW2 West Front released

Post by Warhorse »

Sunbather wrote: Thu Jun 06, 2024 6:09 am Great update! It makes some of the more hilly scenarios much more readable!
Thank you, seemed easier for me to see them, thought would pass it on!
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All_American
Posts: 135
Joined: Wed Sep 07, 2022 8:49 pm
Location: Europe

Re: SBWW2 West Front released

Post by All_American »

Hi Warhorse. This has become my go-to game whenever I feel like wargaming at squad level, especially with all the new scenarios you keep putting out. Thank you!

I have a question though. Is there a way to use the new sounds provided by WDS in their most recent Eagles Strike release? Especially the weapon sounds are so much better now in vanilla Eagles Strike.
Warhorse
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Re: SBWW2 West Front released

Post by Warhorse »

All_American wrote: Sun Aug 11, 2024 9:38 pm Hi Warhorse. This has become my go-to game whenever I feel like wargaming at squad level, especially with all the new scenarios you keep putting out. Thank you!

I have a question though. Is there a way to use the new sounds provided by WDS in their most recent Eagles Strike release? Especially the weapon sounds are so much better now in vanilla Eagles Strike.
You can, but some are different numbers than mine, I plan on addressing the sounds at some point as well. One would need to go through and compare/switch the ones in my mod with theirs. Only part that sucks about being a one man show, no time! At the moment am adding in more of Beckers Conversions for the 21st Panzer Division in France, on top of making scenario's real life and playing games PBEM, will get to it though, thanks!!
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LN59300F
Posts: 1
Joined: Thu Sep 26, 2024 5:28 pm
Location: France

Re: SBWW2 West Front released

Post by LN59300F »

Many thanks and all my admiration to Mike 'Warhorse' Amos and all friends for this magnificent enrichment of the Squad Battles series.
Which I am currently rediscovering after reinstalling it on a new dedicated computer.

Among the authors and adapters of the scenarios made available to us, I had the great pleasure of finding the names of the greatest "grognards" of our hobby - still very active - and these venerable creators who passed too early but still so dear to our hearts.

Whatever the place or the occasion, it will remain to us an inexhaustible source of exchange, fun and discovery. So are (or were) Campaign Series Legion, John Tiller Software, Task Force Echo 4, Tigers on the Hunt, etc. and of course the very Famous, Actual & Premier: Wargame Design Studio!
I have so many questions and advice to ask you, but that will be for another time...

A friendly hello from France,
LN59 (Lilian)
:D
LN59300F or LN59 (Matrix Games & Slitherine); aka Le Possum (on Steam).
Russkly
Posts: 46
Joined: Thu Apr 13, 2023 10:21 am

Re: SBWW2 West Front released

Post by Russkly »

LN59300F wrote: Thu Sep 26, 2024 7:58 pm Many thanks and all my admiration to Mike 'Warhorse' Amos and all friends for this magnificent enrichment of the Squad Battles series.
Which I am currently rediscovering after reinstalling it on a new dedicated computer.

Among the authors and adapters of the scenarios made available to us, I had the great pleasure of finding the names of the greatest "grognards" of our hobby - still very active - and these venerable creators who passed too early but still so dear to our hearts.

Whatever the place or the occasion, it will remain to us an inexhaustible source of exchange, fun and discovery. So are (or were) Campaign Series Legion, John Tiller Software, Task Force Echo 4, Tigers on the Hunt, etc. and of course the very Famous, Actual & Premier: Wargame Design Studio!
I have so many questions and advice to ask you, but that will be for another time...

A friendly hello from France,
LN59 (Lilian)
:D
Here, here!
Warhorse
Posts: 607
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 West Front released

Post by Warhorse »

LN59300F wrote: Thu Sep 26, 2024 7:58 pm Many thanks and all my admiration to Mike 'Warhorse' Amos and all friends for this magnificent enrichment of the Squad Battles series.
Which I am currently rediscovering after reinstalling it on a new dedicated computer.

Among the authors and adapters of the scenarios made available to us, I had the great pleasure of finding the names of the greatest "grognards" of our hobby - still very active - and these venerable creators who passed too early but still so dear to our hearts.

Whatever the place or the occasion, it will remain to us an inexhaustible source of exchange, fun and discovery. So are (or were) Campaign Series Legion, John Tiller Software, Task Force Echo 4, Tigers on the Hunt, etc. and of course the very Famous, Actual & Premier: Wargame Design Studio!
I have so many questions and advice to ask you, but that will be for another time...

A friendly hello from France,
LN59 (Lilian)
:D
Thank you, and welcome back!!
Live now, pay later...
Gobser
Posts: 12
Joined: Wed Nov 06, 2024 3:20 pm

Re: SBWW2 West Front released

Post by Gobser »

Hi, esteemed Warhorse!

I am new to SB modding scene and hoped you could advice me on how to get your magnum opus working.

Every scenario I load gives me an error message, saying "error loading scenario" and I get a black empty map. I tried loading the graphical mods that are specified in scenario descriptions, but it produced no positive results for me. I have also noticed that some of the graphics mods that are required as per descriptions, are not there. The examples are "Frozen Terrain" and "Winter Terrain".

I have copied the .exe and the manuals to their appropriate places.

Can you please explain what is missing in my case? And should I really load the appropriate graphics mod for every scenario? Can I do it with game already running? Sorry, I am not familiar with JSGME at all
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