SBWW2 MOD Scenario's.

Forum to share all game modifications
Russkly
Posts: 39
Joined: Thu Apr 13, 2023 10:21 am

Re: SBWW2 MOD Scenario's.

Post by Russkly »

Warhorse wrote: Sun Jun 30, 2024 10:40 am
Russkly wrote: Sun Jun 30, 2024 10:04 am
Sunbather wrote: Sun Jun 30, 2024 9:56 am


You are probably looking for the wrong title (Breakthrough). You have to look for the file name which seems to be (WD)421206-Tunisia.scn.
I see! That would explain it.

So, how do we know what file name to look for if it's different from the scenario title listed in your posts?! Most of your scenarios do have a filename included but, for example, Breakthrough! and Deadly Squeezeplay don't appear to, at least not that I can see.
So all my headers have first, the file name in the announcement, then the actual scenario name that shows up when you click on the filename in the scenario selection dialog. I do this so I have a format for for all my files making it much easier to locate them!
Got it!

I can see the filename for Breakthrough now.

However, I must be missing something. but I can't see the filename for A Deadly Squeezeplay.

Apologies if I'm being dense ;)
Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 MOD Scenario's.

Post by Warhorse »

Russkly wrote: Sun Jun 30, 2024 10:55 am
Warhorse wrote: Sun Jun 30, 2024 10:40 am
Russkly wrote: Sun Jun 30, 2024 10:04 am

I see! That would explain it.

So, how do we know what file name to look for if it's different from the scenario title listed in your posts?! Most of your scenarios do have a filename included but, for example, Breakthrough! and Deadly Squeezeplay don't appear to, at least not that I can see.
So all my headers have first, the file name in the announcement, then the actual scenario name that shows up when you click on the filename in the scenario selection dialog. I do this so I have a format for for all my files making it much easier to locate them!
Got it!

I can see the filename for Breakthrough now.

However, I must be missing something. but I can't see the filename for A Deadly Squeezeplay.

Apologies if I'm being dense ;)
Not at all, my fault, I missed the filename convention on A deadly Squeezeplay! I am not at my PC, on the phone right now, just eating breakfast after Mass!
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Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 MOD Scenario's.

Post by Warhorse »

Russkly wrote: Sun Jun 30, 2024 10:55 am
Warhorse wrote: Sun Jun 30, 2024 10:40 am
Russkly wrote: Sun Jun 30, 2024 10:04 am

I see! That would explain it.

So, how do we know what file name to look for if it's different from the scenario title listed in your posts?! Most of your scenarios do have a filename included but, for example, Breakthrough! and Deadly Squeezeplay don't appear to, at least not that I can see.
So all my headers have first, the file name in the announcement, then the actual scenario name that shows up when you click on the filename in the scenario selection dialog. I do this so I have a format for for all my files making it much easier to locate them!
Got it!

I can see the filename for Breakthrough now.

However, I must be missing something. but I can't see the filename for A Deadly Squeezeplay.

Apologies if I'm being dense ;)
Try 440809-Ger-Mortain!!
Live now, pay later...
Russkly
Posts: 39
Joined: Thu Apr 13, 2023 10:21 am

Re: SBWW2 MOD Scenario's.

Post by Russkly »

Warhorse wrote: Sun Jun 30, 2024 11:09 am
Russkly wrote: Sun Jun 30, 2024 10:55 am
Warhorse wrote: Sun Jun 30, 2024 10:40 am

So all my headers have first, the file name in the announcement, then the actual scenario name that shows up when you click on the filename in the scenario selection dialog. I do this so I have a format for for all my files making it much easier to locate them!
Got it!

I can see the filename for Breakthrough now.

However, I must be missing something. but I can't see the filename for A Deadly Squeezeplay.

Apologies if I'm being dense ;)
Try 440809-Ger-Mortain!!
Excellent.

Thanks, Warhorse.
Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 MOD Scenario's.

Post by Warhorse »

Russkly wrote: Mon Jul 01, 2024 8:08 am
Warhorse wrote: Sun Jun 30, 2024 11:09 am
Russkly wrote: Sun Jun 30, 2024 10:55 am

Got it!

I can see the filename for Breakthrough now.

However, I must be missing something. but I can't see the filename for A Deadly Squeezeplay.

Apologies if I'm being dense ;)
Try 440809-Ger-Mortain!!
Excellent.

Thanks, Warhorse.
You're welcome!
Live now, pay later...
Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

SBWW2 West Front Scenario-On the Road to Wiltz

Post by Warhorse »

Here is one of my latest for SBWW2 West Front, On the Road to Wiltz.

Description as follows;

[Wiltz, Ardennes, Luxembourg.] 10:00 hours, 19 December, 1944./Inspired
by the Advanced Squad Leader Scenario./The depiction of the ASL
scenario as it stands, never happened, the 26th Volksgrenadier,
and the 5th Fallschirmjaeger actually took the town, mostly the
latter, as it fell in their designated area of operations, LXXXV.AK-AOK.7.

I always loved the scenario, played it many times, so decided to
do two versions, this is the first, more of a what-if Panzer
Lehr had been involved. The map is made from a period map from
the U.S. Army archives, and tried to make it as accurate as possible,
elevations are from Google Earth, same area.

This uses Wiltz Terrain, enable the mod before you start the game engine, so
exit the program, engage JSGME supplied in the main folder, pick
Wiltz Terrain, exit. Start up the game and pick the scenario.

German vs U.S. Army, German moves first. H2H recommended, but is scripted
for both sides, preferably played vs AI as Germany. Battalion
+ size.

Here are links to both the Terrain Mod and the scenario files. Unzip the Terrain mod into your Mods folder. Unzip 441219-Wiltz into the West Front folder, the files will go where needed. Look for 441219-Wiltz when selecting the scenario.

Terrain files- https://1drv.ms/u/s!AmEaW_rdp6RpyWQPQSv ... H?e=GTldDe

Scenario Files- https://1drv.ms/u/s!AmEaW_rdp6Rpyyig5FM ... Z?e=CDg78m

Enjoy!!
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Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

SBWW2 West Front-(WD411119-Gabr Saleh Full

Post by Warhorse »

Here is a very large scenario set in the Libyan Desert. Uses Desert Battles Mod with JSGME before starting the game engine to work correctly. Unzip into your West Front folder, the files will go to the appropriate folders.

Here is the description-

[Near Gabr Saleh, Libya] : 19 November, 1941, 1420 hours. Concern
for the protection of the infantry formations of 13th Corps,
from the threat posed by the German panzer forces, caused the
Operation Crusader planners to restrict the initial operations
of 4th Armoured Brigade. The brigade, brought up to full strength
with new American Stuart tanks, was to remain in the area of
Gabr Saleh, bridging the gap between 7th Armoured Division and
the New Zealanders. This area had been under the observation
of the German 3rd Recon Battalion and, after some minor skirmishes
in the morning, they withdrew to the northeast, being pursued
by the King's Dragoon Guards and 3rd Royal Tank Regiment, with
5th Royal Tank Regiment not far behind. This action was significant
only because it served to dilute the brigade's strength, when
it should have remained concentrated. In the early afternoon,
Kampfgruppe Stephan, and all the tanks of the 21st Panzer Division,
fell on the 8th Hussars. Engaged in a close range melee, the
two sides, including 5th Royal Tank Regiment, who was able to
reinforce, battled until dark, with the 4th Brigade retreating
to laager for the night. Losses were disproportionate due, in
no small part, to the German combined arms tactics that would
haunt the British throughout the Crusader battles. Uses Desert
Battles with JSGME
Germans may not use HEAT ammo.
Germans vs. British, Germans move first.

Enjoy!!

https://1drv.ms/u/s!AmEaW_rdp6RpzDqYpsK ... 0?e=k8tb9c
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Russkly
Posts: 39
Joined: Thu Apr 13, 2023 10:21 am

Re: SBWW2 West Front-(WD411119-Gabr Saleh Full

Post by Russkly »

Warhorse wrote: Sat Sep 07, 2024 9:15 pm Here is a very large scenario set in the Libyan Desert. Uses Desert Battles Mod with JSGME before starting the game engine to work correctly. Unzip into your West Front folder, the files will go to the appropriate folders.

Here is the description-

[Near Gabr Saleh, Libya] : 19 November, 1941, 1420 hours. Concern
for the protection of the infantry formations of 13th Corps,
from the threat posed by the German panzer forces, caused the
Operation Crusader planners to restrict the initial operations
of 4th Armoured Brigade. The brigade, brought up to full strength
with new American Stuart tanks, was to remain in the area of
Gabr Saleh, bridging the gap between 7th Armoured Division and
the New Zealanders. This area had been under the observation
of the German 3rd Recon Battalion and, after some minor skirmishes
in the morning, they withdrew to the northeast, being pursued
by the King's Dragoon Guards and 3rd Royal Tank Regiment, with
5th Royal Tank Regiment not far behind. This action was significant
only because it served to dilute the brigade's strength, when
it should have remained concentrated. In the early afternoon,
Kampfgruppe Stephan, and all the tanks of the 21st Panzer Division,
fell on the 8th Hussars. Engaged in a close range melee, the
two sides, including 5th Royal Tank Regiment, who was able to
reinforce, battled until dark, with the 4th Brigade retreating
to laager for the night. Losses were disproportionate due, in
no small part, to the German combined arms tactics that would
haunt the British throughout the Crusader battles. Uses Desert
Battles with JSGME
Germans may not use HEAT ammo.
Germans vs. British, Germans move first.

Enjoy!!

https://1drv.ms/u/s!AmEaW_rdp6RpzDqYpsK ... 0?e=k8tb9c
Thanks for continuing to produce this great content, Warhorse.
Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

Re: SBWW2 West Front-(WD411119-Gabr Saleh Full

Post by Warhorse »

Russkly wrote: Mon Sep 09, 2024 9:04 am
Warhorse wrote: Sat Sep 07, 2024 9:15 pm Here is a very large scenario set in the Libyan Desert. Uses Desert Battles Mod with JSGME before starting the game engine to work correctly. Unzip into your West Front folder, the files will go to the appropriate folders.

Here is the description-

[Near Gabr Saleh, Libya] : 19 November, 1941, 1420 hours. Concern
for the protection of the infantry formations of 13th Corps,
from the threat posed by the German panzer forces, caused the
Operation Crusader planners to restrict the initial operations
of 4th Armoured Brigade. The brigade, brought up to full strength
with new American Stuart tanks, was to remain in the area of
Gabr Saleh, bridging the gap between 7th Armoured Division and
the New Zealanders. This area had been under the observation
of the German 3rd Recon Battalion and, after some minor skirmishes
in the morning, they withdrew to the northeast, being pursued
by the King's Dragoon Guards and 3rd Royal Tank Regiment, with
5th Royal Tank Regiment not far behind. This action was significant
only because it served to dilute the brigade's strength, when
it should have remained concentrated. In the early afternoon,
Kampfgruppe Stephan, and all the tanks of the 21st Panzer Division,
fell on the 8th Hussars. Engaged in a close range melee, the
two sides, including 5th Royal Tank Regiment, who was able to
reinforce, battled until dark, with the 4th Brigade retreating
to laager for the night. Losses were disproportionate due, in
no small part, to the German combined arms tactics that would
haunt the British throughout the Crusader battles. Uses Desert
Battles with JSGME
Germans may not use HEAT ammo.
Germans vs. British, Germans move first.

Enjoy!!

https://1drv.ms/u/s!AmEaW_rdp6RpzDqYpsK ... 0?e=k8tb9c
Thanks for continuing to produce this great content, Warhorse.
You're welcome, am working on one involving Major Alfred Beckers Conversions in Normandy currently, so more in the pipeline!!
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Warhorse
Posts: 552
Joined: Sat Jul 09, 2022 10:01 am
Location: U S. A.

SBWW2 West Front-440718-Le Mesnil Frémentel

Post by Warhorse »

Here is a big scenario designed by myself, takes place on 18 July, 1944, operation Goodwood, called Beckers Roadblock.

Description-[Le Mesnil Frementel, SE of Caen]:The 3rd Royal Tank Regiment
was to lead the charge of three armoured divisions to punch a
hole in the German lines South East of Caen. Basically, 11th
Armoured Division was to advance on a narrow front after an aerial
bombardment and then follow a massive barrage to take the right
side of the Bourguébus ridge. The lorried infantry would take
the villages of Cuverville and Demouville to cover the right
flank of the armoured thrust. The overall concept was 11th Armoured
Division on the right, Guards Armoured Division on the left,
following behind, 7th Armoured Division would exploit through
the centre to Crasmesnil beyond the ridge. At the start, the
Germans were dazed in the dust and haze and it looked good, but
the British tankers out ran their artillery cover, and gradually
the defenders recovered with disastrous results for the attack.

The 5 Batteries of Sturmgeschutze Abteilung 200 recovered pretty
quickly, aside from I. Battery in Demouville, it was totally
destroyed. Using a radio frequency that was lower than others,
and therefore not able to be traced, waited concealed behind
the stone walls and Bocage around the small villages. As the
British tanks approached, the SPG's of Major Alfred Beckers unit
opened fire at point blank range.

British vs. Germans, Germans move first.
German Battalion, British Brigade size.
Recommend playing as Germans, as they are not all scripted, due to too many
variables not able to script./Uses France Terrain before loading
scenario with JSGME.

440718-Le Mesnil Frémentel.zip
(70.89 KiB) Downloaded 17 times
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