Post 16 - Results
It was a tense final movement phase. In the East, my fixing attack ended up taking and holding one of the bridge victory points:
In the West, another Sherman attempted to shoot at my PanzerJager and was destroyed by return fire.
But most importantly, my forces held the main 250-pt victory hex in the town of Wiltz in the south! And not a moment too soon-- in the last moves of the turn, the American 2-Platoon-and-a-tank relief column appeared on the North Outskirts of town. Three more turns and I would have been in serious trouble.
But as it stands, Victory!
Those victory points were decisive. Otherwise, the losses were roughly equal-- with the exception that I lost far more vehicles. American rifle grenades were deadly against the halftracks, and I should have done a better job protecting them!
I want to thank you all for following along! It's been a nail-biter of a game on this side, and a joy sharing some of that with the good folks on this forum. Please, if there was anything you thought worked well (or poorly), or any lingering questions you have, throw them on here. I'm changing the post title to enable Warhorse to get a view 'from the other side of the hill.'
I'll do another of these AARs in a few months, as time permits, and look forward to seeing you all then!
Until then, if you want to play this map yourself, headed over to the modding forum-- You'll need the "Eagles Strike" base SqB game, Warhorse's SBWW2 - West Mod, and the Wiltz Map.
Happy hunting,
FalseBlackBear
SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
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Re: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
Fantastic effort, thank you.
Re: SBWW2 Western Front DAR "Wiltz" NO Warhorse (yet)
They were no slouch, with the M9A1 Heat round, with a range of 160 meters, it had a penetration of 47mm of armor. They can also take out a tank if hit in the right spot.
Live now, pay later...
Re: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
This was great Ty, I love the narrative, brought to life what I was seeing throughout the game! Thank God for the rifle grenades, it takes quite a few shots to get a kill with those, but they do the trick! I look forward to our next game and thank you very much!! My forces were all fixed, with no release point, so very frustrating for the defenders, that they couldn't move to reinforce. I could make a seperate H2H only version I guess, I had one more tank that I couldn't get anyone to shoot at to remove the fixed status, could really have used it!!
Live now, pay later...
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Re: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
Thank you for finishing the AAR, and well done.
Stefan
Stefan
Re: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
You played it through almost exactly as I did and achieved pretty much the same result!
Not sure about you, but I felt there wasn't much tactical flexibility, since the avenues of attack were pretty much dictated by the terrain, ground conditions and scenario time limitation.
It's a tough scenario, especially due to the terrain/weather and due to the traffic management issues in the NE.
Had the defenders not been fixed, I would not have won.
Thanks for doing this AAR - think it's a good showcase for a challenging scenario from our mate Warhorse.
Not sure about you, but I felt there wasn't much tactical flexibility, since the avenues of attack were pretty much dictated by the terrain, ground conditions and scenario time limitation.
It's a tough scenario, especially due to the terrain/weather and due to the traffic management issues in the NE.
Had the defenders not been fixed, I would not have won.
Thanks for doing this AAR - think it's a good showcase for a challenging scenario from our mate Warhorse.
Re: SBWW2 Western Front DAR "Wiltz" Complete (Warhorse Welcome)
Thanks, the other iteration is more Germans, and less armor, but more heavy support weapons. However the Americans can blow the two bridges in the Neiderwiltz area! Also, there are an additional 10 turns!Russkly wrote: ↑Sun Sep 29, 2024 12:19 pm You played it through almost exactly as I did and achieved pretty much the same result!
Not sure about you, but I felt there wasn't much tactical flexibility, since the avenues of attack were pretty much dictated by the terrain, ground conditions and scenario time limitation.
It's a tough scenario, especially due to the terrain/weather and due to the traffic management issues in the NE.
Had the defenders not been fixed, I would not have won.
Thanks for doing this AAR - think it's a good showcase for a challenging scenario from our mate Warhorse.
Live now, pay later...