It was a tense final movement phase. In the East, my fixing attack ended up taking and holding one of the bridge victory points:

In the West, another Sherman attempted to shoot at my PanzerJager and was destroyed by return fire.
But most importantly, my forces held the main 250-pt victory hex in the town of Wiltz in the south! And not a moment too soon-- in the last moves of the turn, the American 2-Platoon-and-a-tank relief column appeared on the North Outskirts of town. Three more turns and I would have been in serious trouble.
But as it stands, Victory!
Those victory points were decisive. Otherwise, the losses were roughly equal-- with the exception that I lost far more vehicles. American rifle grenades were deadly against the halftracks, and I should have done a better job protecting them!

I want to thank you all for following along! It's been a nail-biter of a game on this side, and a joy sharing some of that with the good folks on this forum. Please, if there was anything you thought worked well (or poorly), or any lingering questions you have, throw them on here. I'm changing the post title to enable Warhorse to get a view 'from the other side of the hill.'
I'll do another of these AARs in a few months, as time permits, and look forward to seeing you all then!
Until then, if you want to play this map yourself, headed over to the modding forum-- You'll need the "Eagles Strike" base SqB game, Warhorse's SBWW2 - West Mod, and the Wiltz Map.
Happy hunting,
FalseBlackBear