Graphics update for SBWW2 mods.
Graphics update for SBWW2 mods.
It's a huge project, but am adding in unique graphics for flamethrower, mine engineers, and snipers for each major nation. Will require going through all the oobs again to make sure the correct one is being used. Also added in Soviet Airborne troops, this is all first in SBWW2 East Front Volume II first, then the others. Slowing me up on the big oob I am working on for the mini campaign set in Hungary, 1945, but needs done, like the crews and LMG'S I did a couple years ago. Will let you all know when you need to update your installs of the various mods!
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Re: Graphics update for SBWW2 mods.
Moving along pretty good, almost done the info set, then do the map sets.
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Re: Graphics update for SBWW2 mods.
SBWW2 East Front Volume II now has NKVD, Soviet Airborne, and Slovakian Hlinka Guards as new nations now! Lots of other additions as well, desicated graphics for engineer, flamethrower and snipers added, also scout dogs for the NKVD, and the k pattern flamethrower for Uprising scenarios. Also new graphics for Polish Resistance fighters.
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Re: Graphics update for SBWW2 mods.
A couple screenshots of the new graphic for the Russian snipers. This will be in my new update for SBWW2 East Front II based on Squad Battles Red Victory coming soon. Also new Engineers, flamethrower graphics. Also are new graphics for all the Cossack factions Russian and German allied, Most all of the Waffen SS volunteers, Russian Airborne, German Kriegsmarine, the foreign volunteers of the Wehrmacht, a lot of graphics updated. Also is the Waffen SS 7th Volunteer Division with dedicated graphic symbol, flame and engineer. Stay tuned!!
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Re: Graphics update for SBWW2 mods.
Well, the "small" graphics upgrade in SBWW2 to the infantry unit graphics starting with East Front Volume II is just about done! Of course I thought this last week too, then decided to quit having graphics shared by countrys because in the oob editor any subsets won't be selected. Am still syncing opbs to use these, very time consuming, but while I was at it went and cleaned up the 100 and 50 zoom out images as well. We now have Czech resistance, Polish resistance all cossack soviet and german allied, most all SS factions, Kriegsmarine, NKVD both allied and axis for what ifs, hoes for Russian, Guards and also Russian Airborne. So much to list only a tip of the iceberg. When you go to play any scenario, you will see the difference, soviet sniper, assault engineer, recon and airborne all have camo patterns, which carry over to different combo for both Fall and Winter sets! Stay tuned!
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Re: Graphics update for SBWW2 mods.
Just tidying up the units.png, aligning all the national symbols in the cells so they match, done all the other unit files in map folder. So aligning the unit.png, then port these over to fall and winter terrain sets with minor alterations for uniform camo, then assemble a new build, after I finish syncing the oobs.
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