The campaign scenario has 118 turns and starts on the 7th of February 1915 in STORM conditions.

The weather. There will probably be more than 1 day with STORM conditions. I expect ground conditions to be mostly Mud or Snow. We might see some Soft conditions towards the end of the scenario.
Visibility is also likely to vary greatly, due to the minimum visibility of 1 and maximum visibility of 3 or 4 on most days.
During Mud, Snow and Frozen conditions, only A or B quality infantry units can move and assault when not in T-mode moving along a road due to the 150% MP cost modifier. I have two B quality brigades and 1 B quality division, the Russians have none.
The MP cost modifier doesn't apply to T-mode movement along a primary road, though movement across bridges is currently bugged as the MP modifier is applied. WDS is aware of this and the issue will be fixed in one of the next updates.
All infantry units, regardless of quality, can also only move 2 hexes on Clear terrain during Mud, Snow and Frozen conditions due to the effective 9 MP movement cost.
Mounted cavalry remains mobile as its MP costs are only modified by 130%. As MP costs are rounded down, that results in an effective 7 MP cost on Clear terrain when mounted. Depending on Speed and Quality ratings, cavalry can move 3-4 hexes.
Both sides suffer from a 20% Frozen penalty when conditions are Frozen.
From the manual:
Frozen Penalty
Depending on the game and the scenario, it is possible for one side or the other to be given a Frozen Penalty from 0 to 100%,
defined by Parameter Data.
When this penalty value is nonzero, then the following effects apply to the specified side during Frozen turns only:
• The defense value of units in non Urban (Village, Town, City, and Industrial) hexes is reduced by the Frozen Penalty.
• The defense value of units in Urban (Village, Town, City, and Industrial) hexes is reduced by half the Frozen Penalty.
• The attack value and assault value of units is reduced by half the Frozen Penalty.
• The movement allowance of vehicle units is reduced by twice the Frozen Penalty.
Supply:
Global Supply is 60 for the Central Powers and 30 for the Russians. My edge of the map supply sources have a value of 70, and the Russian edge of the map supply sources have a value of 30. My frontline Local Supply is pretty good even during the STORM, but the Russians have 10 or less Local Supply at the front.

The sides have a rough parity in numbers.
Starting with the opposition, the Russians have 5 regular C Quality and 7 reserve D Quality infantry divisions.
It's worth noting that the Russian MG units are no longer rated as -1 Quality level compared to the infantry units, so regular MG companies are now C Quality and reservist MG companies D Quality. Field artillery remains -1 Quality below the infantry units, so D/E Quality for regular/reserve.
The Russians have 2 D Quality cavalry divisions in the north and a D Quality cavalry brigade in the south, as well as Corps-level Cossack sotnias.
In terms of infantry, I have 2 C Quality regular infantry divisions, 1 C Quality old-style Reserve division, 6 D Quality new-style Reserve divisions with 9 battalions and indirect fire artillery, 1 B Quality infantry division, 2 B Quality infantry brigades (one Garde and one regular), 2 D Quality Landwehr divisions and two mixed C/D Quality Ersatz/Landwehr divisions. I also have 1 B Quality cavalry division and 1 C Quality cavalry brigade.
The best Russian units are in the central part of the map, east of the Masurian Lakes. The flanks are held by reservists and cavalry. Most of the units are Fixed until the 10th of February, with the units on the flank releasing on the 8th (south and non-frontline battalions in the central part of the map) or 9th (north) of February. My units in the north are mostly Fixed until the 8th of February. Landwehr Division Königsberg is Fixed for the duration.
Germany infantry battalions have +1 Assault value compared to 1914 due to the introduction of the Stielhandgranate.
What complicates matters in terms of C&C for both sides are the units not assigned to a Corps HQ. 8. Armee HQ is in the south, so the Landwehr HQ's and 3. RD HQ will be Detached for most of the game as they can't be re-assigned to 10. Armee.
Initial dispositions. Both sides occupy TRENCH and BUNKER positions in the central part of the map. The Russians also occupy TRENCH/BUNKER positions at Johannisburg south of the Spirdingsee.

Reinforcements will arrive on the 9th of February on the Russian flank at Shaki.


The newly formed 10. Armee faces the right flank of 10th Army at Gumbinnen. Without being able to move and assault, I'm not sure what my reservists will be able to accomplish, but they'll mostly be advancing unopposed initially. I expect that the Russians will pull back immediately.
Hauptreserve Königsberg will march north to Gumbinnen.


The 2 Landwehr Divisions will keep tabs on the Russians in the area, they should only be used for a limited amount of fighting.
3. RD will march north to Gumbinnen.


I'll try to outflank the 1st Separate Cavalry Brigade and the opening day where it is Fixed should allow me to threaten its position on the 8th. Crossing the Pisa might be a complicated affair. Thankfully, the Reserve divisions have bridging assets.
2. ID and IB 5. will try to outflank the Russian position at Johannisburg. It's a strong position, behind the Pisa river and TRENCH/BUNKER hexes.