Minor map error

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HobbesACW
Posts: 20
Joined: Sun Feb 23, 2025 12:54 pm

Minor map error

Post by HobbesACW »

Hi folks, I loaded up the main Market Garden scenario and I can see an impassible hex at 16,108. I assume this shouldn't be the case?
It is only scenario 0917_01s_Market-Garden that shows this hex as impassable. All the other versions of the scenario I have checked have a normal clear road hex. This seems odd as I would have thought they all use the same map? Is there anything I can do to fix this?

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Chris
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parmenio
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Joined: Fri Jun 24, 2022 3:05 am

Re: Minor map error

Post by parmenio »

You can use the Scenario Editor for this as it is not actually set on the map. This allows a designer to constrain player movement options within a scenario rather than the entire map (which can also have impassable areas as well obviously).

On the hexes menu, select the "Add/Clear Impassable Hexes" option. Now right-click on the offending hex. Job done.

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Andy Edmiston
WDS Lead Programmer
HobbesACW
Posts: 20
Joined: Sun Feb 23, 2025 12:54 pm

Re: Minor map error

Post by HobbesACW »

That was easy! Many thanks Andy.
HobbesACW
Posts: 20
Joined: Sun Feb 23, 2025 12:54 pm

Re: Minor map error

Post by HobbesACW »

Hi folks, I posted earlier and then deleted the post. I hadn't read Andy's reply to this post thoroughly enough. I thought the impassible hex was a bug but I now assume it is deliberate in order to stop some sort of exploit?

My earlier deleted post was about the 82nd around Grave. On turn two they are all isolated. This seems very odd. I assume this is also a deliberate decision to prevent an exploit of some kind? If so please don't tell me what the exploits are. As a first time player vs AI I doubt I will discover them and would rather have a more realistic game.

So I restarted my game after adding 20 allied supply to the clear hex adjacent to Overasselt. Hopefully this will not cause any problems with game scripts?

Chris
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