SB WW2 MOD, and Squad Battles updates.

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Warhorse
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SB WW2 MOD, and Squad Battles updates.

Post by Warhorse »

Hello folks, not sure when releases are for any Squad Battles updates, but a quick reminder concerning my mods. When the new releases do come out, DO NOT, try to update my mods, they will fail! I am going to make them compatible, but will take some time due to many changes, so I've heard!

Thank you!
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Bigus
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Bigus »

What have you heard?
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Big Ivan
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Big Ivan »

Hey thanks Warhorse! You SB mod is real deep and it will take time to get it all moving in the right direction even after WDS upgrades for other SB titles are out. Just stay the course, be patient and it will come! As always quality means the most to me and for you too!

Regards,
Big Ivan
Warhorse
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Warhorse »

Bigus wrote: Thu Mar 09, 2023 7:24 pm What have you heard?
Nothing yet, just remembered seeing the post from December over at the JTS opponent FB site, it shows rotating vehicles and such.
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Bigus
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Bigus »

Yikes!
I see now. They might have six different positions for the 2D vehicle counters. That would be a huge task to update.
Warhorse
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Warhorse »

Bigus wrote: Thu Mar 09, 2023 9:09 pm Yikes!
I see now. They might have six different positions for the 2D vehicle counters. That would be a huge task to update.
It is, but am up for it, the mod is my baby! Takes about 10-15 minutes to do all 6 facings, less if a truck or something that can be just mirrored, but I am picky how the different facings look, hatch placement, gun centering, etc.
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Koldobika
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Koldobika »

Fingers crossed for the ammo issue being sorted in the base game.

Did you copyright that idea? :lol:

It's really difficult to play the game when an MG42 behaves like a piece of celery after a few turns.
Warhorse
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Warhorse »

Koldobika wrote: Sat Mar 11, 2023 10:46 am Fingers crossed for the ammo issue being sorted in the base game.

Did you copyright that idea? :lol:

It's really difficult to play the game when an MG42 behaves like a piece of celery after a few turns.
Looks like we might not have to worry about that as much anymore, we shall see!
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Koldobika
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Koldobika »

Warhorse wrote: Sat Mar 11, 2023 1:59 pm
Koldobika wrote: Sat Mar 11, 2023 10:46 am Fingers crossed for the ammo issue being sorted in the base game.

Did you copyright that idea? :lol:

It's really difficult to play the game when an MG42 behaves like a piece of celery after a few turns.
Looks like we might not have to worry about that as much anymore, we shall see!
:o :D
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Strela
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Re: SB WW2 MOD, and Squad Battles updates.

Post by Strela »

Koldobika wrote: Sat Mar 11, 2023 10:46 am Fingers crossed for the ammo issue being sorted in the base game.

Did you copyright that idea? :lol:

It's really difficult to play the game when an MG42 behaves like a piece of celery after a few turns.
We have it sorted, and if you like using the editors you can modify the recovery rates by side in a scenario…

Also fire generally is more lethal… also configurable…
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