Indragnir's mods (and more)
-
- Posts: 45
- Joined: Sat Jul 09, 2022 12:32 pm
Re: Indragnir's mods (and more)
Attached Indragnir fine Kharkov 42 (4.03) mod scn .... with Sov AI order addition, to allow vs AI game.
- Attachments
-
- #02_VARIANT 1_Campaign-Full. Second Battle of Kharkov + Operation Frederikus.rar
- (22.25 KiB) Downloaded 58 times
- Geyerfalck
- Posts: 91
- Joined: Mon Jul 11, 2022 3:29 pm
- Location: Paris
Re: Indragnir's mods (and more)
Thanks mate, this is a very cool addition.erick_repie wrote: ↑Wed Jun 21, 2023 12:44 pm Attached Indragnir fine Kharkov 42 (4.03) mod scn .... with Sov AI order addition, to allow vs AI game.
“In war, the moral is to the material as three to one.”
N. Bonaparte
N. Bonaparte
-
- Posts: 45
- Joined: Sat Jul 09, 2022 12:32 pm
Re: Indragnir's mods (and more)
On turn 10 AI already infront of NepokrytoyeGeyerfalck wrote: ↑Wed Jun 21, 2023 2:12 pmThanks mate, this is a very cool addition.erick_repie wrote: ↑Wed Jun 21, 2023 12:44 pm Attached Indragnir fine Kharkov 42 (4.03) mod scn .... with Sov AI order addition, to allow vs AI game.
The scn will be updated based on AI gains as I played with .... (right now is in turn 10).
AI objective will be update add along of my game progressed/result. Means that if AI succeeded in achieve objective (given on turn 1) - for example on turn 11- then additional AI order will be added for new objective. Their AI overall objective should be following the historical way. My limited source is Kharkov 42 by Robert Forczyk.
-
- Posts: 45
- Joined: Sat Jul 09, 2022 12:32 pm
Re: Indragnir's mods (and more)
The old russian armour is very weak with defense 3-4 which quickly falling in drows against german inf and AT
which had 4-6 HA value.
This feature made historically Sov tank advantage (early stage) diminished. Maybe HA of german inf/AT should be tone down abit (HA 2 (inf), 4 (37mm AT)) to reflect historical outcame
Forgive me for the big picture ...still learning how to upload the smallest one.