SBWW2 Eastern Front Vol. II 1943-1945(?) released.

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Warhorse
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SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

Hello folks, here is SBWW2 East Front Volume II-1943-1945(?). This is a mod, basically a self contained game actually requires Wargame Design Studio Squad Battles Red Victory to play. As the title suggests, this iteration provides battles with 24 countries included included from 1943 to 1945 and beyond! There are over 870 vehicles, hundreds of guns and personal and heavy weapons in the database, so if you are an inclined scenario designer, it is a huge toybox/toolbox for creating virtually limitless possibilities. There are 25 scenario's included, some are fresh makes from myself and my friends who helped test it, John Pirman and Ashley McLeod, and some are conversions from Red Victory, they will play much differently in this mod. Armor values, penetration have been reworked as in Volume I, you will find a more immersive battle situation I believe. As with volume I this is a 2D only mod for now, I am working on 3D but with the sheer amount of vehicles and units, it will most likely be years in the making, as I do all the graphics myself. To install, you must own Red Victory. Download the mod and unzip into the folder you keep your Wargame Design Studio games, it will create a new game directory called SBWW2 East Front Vol. II. In your stock Red Victory game, copy all the existing Executables, and paste them into your new folder provided, and voila. Every scenario will as always have a description, at the beginning will usually be displayed the date, the description, then a brief statement telling you the sides involved and who goes first. Lastly there will be a special statement as to whether the scenario in question uses a special sub-mod you load with JSGME provided. If there is, cancel scenario, load the sub mod by running JSGME, find the suggested mod on the left pane, select it, hit the right facing arrow in the center to enable it, hit ok, let it load, exit. Then, load the scenario again and enjoy changes in the season, camo, etc. specific to the scenario. Remember to disable it by doing the opposite when completing the scenario.
Without further ado, here is the link, I hope you enjoy it as much as I enjoyed creating it!

https://1drv.ms/u/s!AmEaW_rdp6RpuSBlKtr ... 2?e=MpdDSq
Cover.png
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Warhorse
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

If you downloaded this earlier, a file was missed for Paw of the Tiger, please redownload or you will get an error, my apologies, was really tired when I compiled it last night.
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PaulSan
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by PaulSan »

Paw of the Tiger -- wasn't that an SL and later on an ASL scenario? If memory serves me, those were #5.
Warhorse
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

PaulSan wrote: Sat Sep 23, 2023 3:35 pm Paw of the Tiger -- wasn't that an SL and later on an ASL scenario? If memory serves me, those were #5.
Yes, I think SL!!
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Hellway
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Hellway »

It's Christmas time... :-)
Warhorse
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

Hellway wrote: Sun Sep 24, 2023 5:08 am It's Christmas time... :-)
Enjoy!!
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sean2011
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by sean2011 »

I am having a lot of fun with this Vol and also the previous release.
Thank you very much for making these.


My favourite scenario so far in Vol 2 is "430710-EF Meeting".
I thought the reinforcement idea and the big open map was very nice ,and although I have only played it once ,with a restart ,I did notice the game was different both times -which is a huge bonus to me at least.

Are there any similar scenarios like this I can play ,even if not for this mod?
Warhorse
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

sean2011 wrote: Fri Sep 29, 2023 4:44 am I am having a lot of fun with this Vol and also the previous release.
Thank you very much for making these.


My favourite scenario so far in Vol 2 is "430710-EF Meeting".
I thought the reinforcement idea and the big open map was very nice ,and although I have only played it once ,with a restart ,I did notice the game was different both times -which is a huge bonus to me at least.

Are there any similar scenarios like this I can play ,even if not for this mod?
Glad you liked it!! Dan Keifer did that one awhile ago, I have at least one other one that didn't go with the release. Am still converting the oob, but it is huge, same type of scenario. By Ashley McLeod.
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sean2011
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by sean2011 »

Slight bug I have sometimes encountered.
Maybe it is a game bug ,rather than a SBWW2 bug.


A Gun unit(using an AFV sized counter)(for example a 75mm AT GUN) has its crew destroyed .I normally check no visibility for dropped weapons so this shows as a clear hex with a little red square.
Now I move for example another unit into the hex -like an AFV . Now the AFV does not show on the map ,it is still the red square on the clear hex.

It becomes more troublesome with enemy units ,as in an enemy unit moves to a hex where a Gun Unit has been destroyed ,now I cannot see the enemy unit on screen.

What causes this error?

In this screenshot I have moved 2 Tiger tanks into a hex with an uncrewed AT Gun. See how the hex shows as if it contains no units at all?
Image
It is the hex in the middle area.
I am using a few mods of my own creation that I will soon share ,in case anyone is wondering why the picture looks a bit different to normal.
I am playing SBWW2 Vol 2 though ,the scenario I spoke about already that is fun to play.
Image
I moved some infantry to the Hex.
They equipped the Towed Artillery.
Now I can see the contents of the hex.
It must be a bug/error related to uncrewed Towed Artillery -whether game or mod related I am not sure. It may well be a game bug.
Warhorse
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Re: SBWW2 Eastern Front Vol. II 1943-1945(?) released.

Post by Warhorse »

Weird, I haven't come across that. It may have something to do with the different infantry, but wouldn't think so?
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