Mod Ferraris M&P v4.02

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jmartin
Posts: 24
Joined: Mon Aug 15, 2022 11:48 am

Mod Ferraris M&P v4.02

Post by jmartin »

I have updated the "Seven Years War Ferraris mod" to be compatible with the new version 4.02.
I also include a trial version for "The Great Northern War" and "Renaissance". Unfortunately, since I don't have the games, I haven't been able to check if they work. I await your comments to make the corrections of errors.

In all cases, the mod is installed by copying the corresponding Map folder to the chosen game directory. In SYW they replace Unit symbols
Block. In GNW and Renassaince they replace the unit symbol "Alt". This is a purely personal decision. it can be changed by renaming the drive files.

Mod Ferraris for "Seven Years War" "The Great Northern War" and "Renaissance":
https://www.dropbox.com/s/u6xdisgbfd4y5 ... 2.zip?dl=0

Mod Ferraris for "Vienna 1683":
https://www.dropbox.com/scl/fi/e09ujsyc ... n4zs9&dl=0

Autumn, Frozen and Snow terrain:
https://www.dropbox.com/scl/fi/xb6icgfd ... whx7d&dl=0


Image

Image

Image
Last edited by jmartin on Tue Jan 23, 2024 12:46 pm, edited 1 time in total.
Nhefob
Posts: 13
Joined: Wed Aug 17, 2022 7:45 pm

Re: Mod Ferraris M&P v4.02

Post by Nhefob »

Thank you !

Great work, as usual.
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Verdun1916
Posts: 300
Joined: Sun Jul 10, 2022 8:42 am
Location: Hässleholm, Sweden

Re: Mod Ferraris M&P v4.02

Post by Verdun1916 »

Awesome! I will try this asap for GWN and update the older version for 7YW!

Thank you for this, Juan! Well done! :D

EDIT: It seems to work fine with GWN! :D I used a different install approatch this time since I used the JSGME mod enabler, rather than copy the mod files straight into the game Map-folder, replacing the original game files. I simply copied the entire GNW mod folder into the JSGME MODS folder and enabled it. And it worked perfectly! And it saved me the job of backing up the original game files aswell!
jmartin
Posts: 24
Joined: Mon Aug 15, 2022 11:48 am

Re: Mod Ferraris M&P v4.02

Post by jmartin »

Thanks for your comments.

Glad to hear that the mod works well with GNW. There can always be details that change from a game.

I have never tried jsgm with these games. Thanks for that idea. It makes mods a lot easier to use.
Nhefob
Posts: 13
Joined: Wed Aug 17, 2022 7:45 pm

Re: Mod Ferraris M&P v4.02

Post by Nhefob »

Any chance the same mod would be released for French and Indian Wars ? I will be really great !

Thank you
Kavelioc
Posts: 1
Joined: Wed Nov 08, 2023 12:16 pm

Re: Mod Ferraris M&P v4.02

Post by Kavelioc »

Does anyone know if this will work with the new Thirty Years War? I wanted to check if anyone had tried it before I did
Thanks
jmartin
Posts: 24
Joined: Mon Aug 15, 2022 11:48 am

Re: Mod Ferraris M&P v4.02

Post by jmartin »

I just added to the home page the version of the mod for "Vienna 1683" as well as a variation of the mod with different graphics for autumn, snow and frozen terrain.

In principle it is possible to adapt the mod to the games you mention. The problem is that I don't have those games and I can't test it.
But I will try to get the files and try, although the result may not be satisfactory.
Dan
Posts: 15
Joined: Fri Jun 21, 2024 7:07 pm

Re: Mod Ferraris M&P v4.02

Post by Dan »

Thanks for the beautiful artwork.
I have downloaded the file for Renaissance.
What does the hexagon height stand for?
KhanDam
Posts: 3
Joined: Sat Aug 06, 2022 11:15 am

Re: Mod Ferraris M&P v4.02

Post by KhanDam »

Hello,

Very nice work of adaptation,

Could you tell us for which game the season mod work, please

for Jsgme way it's a good thing to create a file in root mod directory with same name.jsgme as the mod dir contain the descrition of the mod to allow showing tooltip before activating

eg.
in MODS (Dir)
Ferraris M&P v4.02 (Dir)
Map (mod deliver here)
Ferraris M&P v4.02.jsgme (text file contening description)
Attachments
jsgme.jpg
jsgme.jpg (74.85 KiB) Viewed 1290 times
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Verdun1916
Posts: 300
Joined: Sun Jul 10, 2022 8:42 am
Location: Hässleholm, Sweden

Re: Mod Ferraris M&P v4.02

Post by Verdun1916 »

Good tip, KhanDam! Thanks for that!
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