Hi everyone — I've created an open-source utility for the Napoleonic/Musket & Pike/Civil War Battles series that simulates command and control with order delay. It allows you to compose orders for subordinates, then pass them down the chain of command with realistic (and customizable) delay. You will be notified on the turn when the order is delivered.
As a solo/PBEM player, you can use this tool as a prompt for moving your units along constraints defined by the orders. You can also use it to umpire Kriegspiel-style wargames for multiple players, using the underlying WDS game to adjudicate combat.
Other features include:
* limited number of orders issued per leader, per turn
* random chance of message loss & delay
* interdiction of messages passing through enemy zones of control
* shortcuts for common orders and objectives, via the right-click context menu
* browsable history of all dispatches sent and received
Hope it's useful — and please let me know if there are other features you'd like to see.
Download it here (v1.12)
(you can check out the user manual to get more detail about how it works, or take a look at the source code on Github.)
VERSION HISTORY
v1.12 (01/02/2024)
- fixed: crash bug when a message is delivered at application start
- fixed: received messages tree losing messages at start
- added: support for coalition armies in Thirty Years War
- added: support for coalition armies in Great Northern War
- added: support for coalition armies in The Renaissance
- added: preset for 17th century warfare
- fixed: support for coalition armies in Seven Years War
- added: history of dispatches sent & received
- added: custom sender & receiver
- added: support for hotseat battles
- added: digitally-signed executable via WDS
- changed: user can set name of dispatch file
- changed: dispatch file can be relinked to battle file if path is no longer valid
- changed: main window resizable
- fixed: chain of command for sender/recipient in different branches of hierarchy
- fixed: allied armies now appear correctly in the OOB
- fixed: parsing fixed for Windows regions using non-Western float notation
- added: OOB color-coding to indicate presence of units
- added: chance for additional delay to dispatches
- added: can change player-controlled army if not detected correctly
- fixed: various crashes related to OOB parsing in Civil War Battles
- fixed: parts of OOBs not being displayed
- fixed bug with parsing some OOBs
- fixed bug with Civil War Battles scenarios
- fixed bug with off-map message recipients in a message chain
- fixed bug with enemy ZOC evaluation with off-map units
- initial release