Airstrikes.

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stormbringer3
Posts: 78
Joined: Tue Jul 12, 2022 2:35 pm
Location: Staunton, VA.

Airstrikes.

Post by stormbringer3 »

I'm unsure on how to approach airstrikes. For example, if I'm going to ground assault only 1 enemy hex should I use all of my air units or only some of them? Is there a point of diminishing returns? Should I try to use all of my air units every turn or let some of them rest once in a while?
Thanks for any help.
gwgardner
Posts: 5
Joined: Sat Jul 09, 2022 10:59 am

Re: Airstrikes.

Post by gwgardner »

For large numbers of air groups, the game imposes a limit on how many can strike a given location. It's probably configurable in the editor.

In general, the more air groups over a target, the greater the combat losses, but there is a lot of randomness and variability to that.

In the scenarios I've played, I could never determine if my air groups were actually getting reinforcements.
stormbringer3
Posts: 78
Joined: Tue Jul 12, 2022 2:35 pm
Location: Staunton, VA.

Re: Airstrikes.

Post by stormbringer3 »

Thanks for the reply. I almost never ground attack with my aircraft. When I do, I take heavy losses.
Dion
Posts: 290
Joined: Mon Aug 01, 2022 6:50 pm
Location: Saline, Michigan, USA

Re: Airstrikes.

Post by Dion »

Ya, I take heavy losses when I use airstrikes too, but I figure it's worth it because the suppression that targeted units receive adds up over multiple strikes. I also wish I could determine if I'm receiving air reinforcements. Seems to me it should be common knowledge among operational commanders.
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