Hey everyone! Long team reader of these forums, but first time posting. I'm playing a game against Warhorse using his mod package SPWW2 Western front, which is based off of SB Eagles Strike. The scenario is entitled "Wiltz" and depicts a large engagement during the Battle of the Bulge where elements of the 26th VolksGrenadier and 5th Fallschirmjager Divisions attack American forces in the town of Wiltz, in the vicinity of Luxemburg. The scenario is largely fictional, drawn from an ASL scenario of years past. This particular iteration is a further step removed, as it tries to explore a "what it?" where elements of the Panzer Lehr arrived to assist the 26th Volksgrenadier in the latter's assault.
This is my first AAR, and might be a little underwhelming. I grew up playing Combat Mission x1 games, and reading AARs on the Battlefront forums. Good AARs to me always touch on two levels: the overall tactical problem and solution proposed by the Player, and the stories of their Pixeltruppen grappling with rolls of the dice on the screen. I hope to give a little of both, and will likely mess each up in turn.
The terrain around Wiltz is hilly and heavily forested, with a river valley cutting primarily from the Top-left of the map to the bottom-right. The snow is driving; it is cold enough to keep snow on the ground but not yet enough to freeze the rivers to a passable state. These factors together limit visibility to 10 hexes, which from experimenting with the "V" hotkey means that overwatch from opposing hillsides is unlikely. I expect this battle to start with chance encounters in the woods.

The Jump map gives us an overview of objectives and forces. There are four objectives, depicted by yellow squares. The Western objective as well as the pair of eastern objectives each count for 50 points. The southern objective counts for a whopping 250pts! To take these objectives, i've been given 40 turns. At 5min/turn, this equates to 200min, or 3hrs and 20min of game time.
My Forces (red squares) are split into three groups.
In the North is one Company-- 2nd Company, Hauptman Reichensperger-- of Volksgrenadier Fusiliers, supported by two StuGs, a Platoon of Panzer IV H's from the 130th Panzer Regiment, 2x Batteries (4 vehicles total) of self-propelled infantry guns (sIG 38t's), and a platoon of Armored Engineers. Over the next hour, they'll be reinforced by 2x Companies of Panzergrenadiers of the Panzer Lehr, at a rate of roughly 1 platoon every 5 minutes. They'll also pick up 4x Panzerjager IV/70's at the 15 minute mark.
In the center is the 1st company of the Volksgrenadier Fusiliers, commanded by Hauptman Querner. They are reinforced by a single StuG.
In the South are the Fallschirmjager troops, a full battalion under Major Hoeffner reinforced by a platoon of 4x StuGs. Major Hoeffner's Command consists of 1st Company (Hptm Lissa), 2nd Company (Hptm Rhein), 3rd Company (Hptm Meyer), and 4th/Hvy Co. That last company has no HQ, but 8x MG-42s, 2x 80mm Mortars, and 2x 75mm Infantry guns.
For artillery support, the Panzer Lehr in the north has 3x units of artillery, with 10 missions total. The Fallschirmjagers in the south have 3x units of artillery as well.
Next up, I'll draw out my plans for these three groups-- North, Center, South.
-FBB