That said, one of the strengths of JTS was to make niche games on subjects that were almost never covered on computer. So, I agree, it's likely that games about the great battles of WW2 probably sell a lot more than the others, but maybe it's the others that keep so many players loyal.
In any case, what I'm waiting for is precisely more niche games (and more mainstream games too — well, more games !)
Wish list
Re: Wish list
TAOW had been out and about for ages and covered platitude of ages and battles (it's more of a sandbox). Literally almost any XX century action was covered. It has multitude of issue but it's the most comprehensive computerized hex based boardgame.Cédric Monget wrote: ↑Tue Jul 12, 2022 6:35 am That said, one of the strengths of JTS was to make niche games on subjects that were almost never covered on computer. So, I agree, it's likely that games about the great battles of WW2 probably sell a lot more than the others, but maybe it's the others that keep so many players loyal.
In any case, what I'm waiting for is precisely more niche games (and more mainstream games too — well, more games !)
There are advantages and disadvantages of all systems but PzC main issue it's bad AI and no AI support for the player. You wanna play whole campaign you need to play PvP or by yourself.
Plus it will take longer than the actual campaign itself (which is absurdity of a highest sort).
SW main issue is the lack of Theatres. This system looks like perfectly done for EF and Pacific. It is almost best implementation of hex wargame. The other one is PzB, and PzC is rather so-so (the scale is to big for capturing smaller scale actions and to small for the bigger operations).
I really enjoy PzC and SW but mainly because it's a computerized boardgame. But I would never call it covering niche operations.
Just to add some background about the AI: try CombatOps 2 demo to see a working (far from perfect but quite decent) AI. The delays in command, the failure to perform orders etc.
- Cédric Monget
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Re: Wish list
Certainly, but here we are talking about complete games with, each time, 50 or specific scenario. TAOW is more generic (far less research, etc.), but I have a lot of sympathy for Norm Koger's games(I played a lot of Conflict : Korea from SSI).
I never play against the AI, I know some people do, apparently some people have good reasons to do so (random game pace, etc.), but I never play against the AI and I admit I don't care about this weakness.
Re: Wish list
Well in a less complex and shorter scenarios AI can provide some challenges.
What I am really disappointed was the news about dropping any AI development.
I mean whoever gets this right first will win a lot of gamers. Even if using hexes.
What I am really disappointed was the news about dropping any AI development.
I mean whoever gets this right first will win a lot of gamers. Even if using hexes.
Re: Wish list
I could swear I saw Rich's post on FB on this.
But maybe it was about a particular title
But maybe it was about a particular title
East Front 1941
The screenshot was posted sometime ago by someone at WDS. I'm sure it was started years ago and needs a lot of work.
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Re: Wish list
WotSF has a large slice of Russia in the map. So much that I had figured a way to create a 1941 scenario based on GMT's Army Group South. I might revisit it someday. The thing that holds designing long campaign scenario's back is the lack of control over the unit readiness recovery factor. It needs to be a editable parameter.