Ball's Bluff

Forum for the Civil War Battles games series
Yubari
Posts: 2
Joined: Sat Jul 09, 2022 6:15 pm

Ball's Bluff

Post by Yubari »

Hello,

Thank you WDS for the update and new forums!! Quick question, I have been doing some reading/research on the small battle of Balls Bluff VA. I know it is small, just wondering if it is included in any of the games. I checked the ones I thought might have it Antietam, Shenandoah Campaigns, but didn't seem to find it. Just checking if anyone else knows.

Thanks,

Ryan
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rahamy
Posts: 185
Joined: Sat Jun 18, 2022 1:43 pm

Re: Ball's Bluff

Post by rahamy »

Hi Ryan, sorry, but that one didn't make the cut... it would have been in Antietam or Forgotten Campaigns and it's not in either.
Rich Hamilton
WDS Operations Manager
Yubari
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Joined: Sat Jul 09, 2022 6:15 pm

Re: Ball's Bluff

Post by Yubari »

Hi Rich,

Thank you for getting back to me. I thought that was the case, just making sure that I wasn't missing anything.

Thanks,

Ryan
Kolc
Posts: 23
Joined: Wed Jul 13, 2022 11:34 am

Re: Ball's Bluff

Post by Kolc »

I was hoping to see that one too. But there is always the editor!
3-37 Armor
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Re: Ball's Bluff

Post by 3-37 Armor »

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Last edited by 3-37 Armor on Fri Jul 15, 2022 7:53 am, edited 2 times in total.
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S Trauth
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Re: Ball's Bluff

Post by S Trauth »

It's not really impossible; it requires a little lateral thinking, but one thing that can be done- is you can come up with a map in one of the available map editors (like Early American Wars for example) -and then finding someone with the Civil War map editor to work with you ... that's actually easily doable. Just note where there are any Civil War series specific terrain that needed to be added ... and the title you want it in.

Map looks like about 3 miles square just eyeballing things.

Graphics? What does the situation require? About 10 or 20 max? Doable. Actually have done far more than that for a project -maybe close to a hundred and probably wasn't done when I sent it in (as I focused on the scenarios and periods I had material created for already mostly). Point is- that number -piece of cake. Most probably don't even have findable images to be fair.

OOB? After looking at wikipedia as an estimate... what is that, like 20 units vs 10 at default scale? That's really nothing. There is no OOB editor- even for designers for these series --so I mean having to work with a text editor is just the way things work. Also, probably don't use Word or Wordpad -that probably carries over style coding that will screw up an OOB file -best to go as basic as possible (saves potential problems ...and does same thing).

I'd had discussions with support here about map making, and the agreement I had was anything I did like this, would go to WDS and then they'd decide what they wanted to do with it (or put differently, working with WDS as opposed to just putting it online ... ). I'd already done one really small edit for Stones River over on ACWGC (not that exciting of a edit- it changed only a single hex's terrain) -and got a far bigger one that I am working on.

To be honest, if I were to do a map for a battle not yet covered, it would probably be Williamsburg (1862) -and at the moment I am working on something else -so if you want this one, it can be done - personally I don't see it as a compelling wargame situation by its description, but I also understand that sometimes these can be due to family history connections, and I really respect that.
Lt Gen S Trauth, ACWGC Army of the Potomac, commanding.
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RobearGWJ
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Re: Ball's Bluff

Post by RobearGWJ »

What do you folks use for a text editor for games? EMACS? vi? How old school do we have to go? :-)
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zovs
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Re: Ball's Bluff

Post by zovs »

I used both Microsofts' Visual Studio Code (free) and Notepad++ for all my text editing stuff..
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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berto
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Re: Ball's Bluff

Post by berto »

RobearGWJ wrote: Sat Jul 16, 2022 10:00 am What do you folks use for a text editor for games? EMACS? vi? How old school do we have to go? :-)
As a core developer, I use Emacs and vi all the time, in addition to the Windows Visual Studio editor and others. The data are all standard text files, so really any code editor will do.
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rahamy
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Re: Ball's Bluff

Post by rahamy »

RobearGWJ wrote: Sat Jul 16, 2022 10:00 am What do you folks use for a text editor for games? EMACS? vi? How old school do we have to go? :-)
I use UltraEdit, and it's sister product UltraCompare, all the time.
Rich Hamilton
WDS Operations Manager
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