2D/3D Map Mod

Forum to share all game modifications
Carlos
Posts: 391
Joined: Thu Jun 23, 2022 6:41 am

Re: 2D/3D Map Mod

Post by Carlos »

Bigus wrote: Thu May 18, 2023 11:01 pm @Xerxes77. Silhouettes have been done for a while but I won't post. Too many variations between titles. Especially heavy weapons.
Like I said before. I like easy. NATO symbols are easy and work fine for now.
Your mod looks great as it is with NATO, and they're definitely easier to work with.

But if you ever consider giving silhouettes another chance, there are a maximum of 12 heavy weapon categories across all titles, and I think they could be cut down to around half given that several could use the same silhouette (large AT gun and small AT gun, etc).
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Bigus
Posts: 138
Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Added alternate 2D Symbols to the 3D chits for Red Victory and AOTR.
I may add to the main mod later on.
Removed the infantry dropped weapons to reduce clutter on the 3D map.



Symbol1.jpg
Symbol2.jpg
Symbol1a.jpg
Symbol1a.jpg (335.84 KiB) Viewed 2189 times
Dreamslayer 5265
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Joined: Thu Jan 26, 2023 12:25 pm

Re: 2D/3D Map Mod

Post by Dreamslayer 5265 »

thans for your work on the mods
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scaz
Posts: 96
Joined: Sat Jul 09, 2022 10:41 am
Location: Hyde Park

Re: 2D/3D Map Mod

Post by scaz »

I do like the original "P" and "D" markers on the units.
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Bigus
Posts: 138
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Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Thanks folks.
As with all my mods, this is still work in progress. I like the markers as well but they seem a little to big for the 3D view.
Striking the perfect balance between 2D and 3D will take some time.

Keep checking back as I usually post updates but don't advertise them.
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Bigus
Posts: 138
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Re: 2D/3D Map Mod

Post by Bigus »

Finally got around to changing the 2D trees. As always this is work in progress.
Trees.png
Trees winter.png
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Bigus
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Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Added 2 scenarios for AOTR. Testing the map maker, OOB editor and scenario editor.
Use JSGME for an easy install and removal.
Download available in the first post of the thread.
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Bigus
Posts: 138
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Re: 2D/3D Map Mod

Post by Bigus »

Added 3D chits for Eagles Strike.
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Bigus
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Re: 2D/3D Map Mod

Post by Bigus »

Added 2D counters to the 3D chit Mod but only for SB 4.01+ files
2D Counters.png
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sean2011
Posts: 62
Joined: Wed May 10, 2023 12:04 am

Re: 2D/3D Map Mod

Post by sean2011 »

So is it just the 3d vehicle chits you have adjusted in this change?
So that a 2d vehicle symbol is shown on the 3d chit now.

As in the 3d chit infantry as still NATO symbols?
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