2D/3D Map Mod

Forum to share all game modifications
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Bigus
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Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

sean2011 wrote: Mon Dec 18, 2023 2:27 am So is it just the 3d vehicle chits you have adjusted in this change?
So that a 2d vehicle symbol is shown on the 3d chit now.

As in the 3d chit infantry as still NATO symbols?
The 2D vehicle symbol was always shown on the 3D portion (See 3DVehicles 100 and 50). Only the infantry etc. were and are NATO symbols. All I've done is added the 2D Symbols set to the 3D chit mod. This is so I can easily adjust the color of the counters in 2D mode.
Now I can have red for Russian regular infantry (as opposed to brown) on the 2D counters and red for the 3D chits.
Also, I can have grey for all Germans and all their satellite countries and grey on the 3D chits.
It was easier to do it this way.

I want the 2D counters to be the same color as 3D.
counter 1.png
counter 2.png
The 2D vehicle images are still shown on the 3D counters
counter 3.png
Last edited by Bigus on Wed Dec 20, 2023 7:19 pm, edited 1 time in total.
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Bigus
Posts: 138
Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Added The Proud and the Few 3D chits.
Revised version 2.3 to include separate alternate files for jungle and desert terrain.
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Bigus
Posts: 138
Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Added Tour of Duty 3D Chits.
Rice paddies and Australian units don't show in 3D mode. Hopefully this will be fixed in the near future.
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Bigus
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Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Testing revised 2D symbols.
Marker test.png
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Bigus
Posts: 138
Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Finally getting back to the markers.
sb1.png

sb2.png
sb3.png
sb4.png
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Bigus
Posts: 138
Joined: Sat Jul 09, 2022 3:31 pm
Location: Calgary, AB Canada

Re: 2D/3D Map Mod

Post by Bigus »

Revised and retextured 2D and 3D primary, secondary and trails. Revised jungle towns. As always in 2D and 3D, one building is a village and three is a town.
j1.png
j2.png
j3.png
j4.png
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