Jison's MapMod Revival for Modern Campaigns

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Hunter9502
Posts: 36
Joined: Tue Apr 04, 2023 8:47 pm
Location: United States

Jison's MapMod Revival for Modern Campaigns

Post by Hunter9502 »

Hello everyone. Some of you likely know about Jison's MapMod series for the Panzer Campaigns games. Recently I put together a "revival" of his mods for that series, which can be found here. What might be lesser known is that Jison also made versions for the Modern Campaigns series, but these haven't been hosted on his website for some time. A user over at TheBlitz named Simulacra53 made an updated version for the Gold releases a few years ago, but these are no longer usable due to the 4.00 updates and the addition of a new zoom level. Having already figured out how to update these files, I set about doing that today.

Thankfully because Simulacra53 had already made those updates for the Gold versions my work mostly just involved scaling up the map and unit images to fit the 200x zoom, and reformatting for the file reorganization. The scaling work for NATO symbols that I had already done for the Panzer Campaigns games was able to be imported, though there were a couple new ones I had to add (helicopters, for example). Additionally, I had to put together desert hex files for Middle East '67 using files from the El Alamein '42 MapMod, as Simulacra53's desert variant seems to have a dead download link. Overall it wasn't particularly difficult, taking only a couple hours.

Credit goes to Jison for the original mods, and to Simulacra53 for putting together the Gold updates. If Jison takes issue with me posting these I am happy to take down the links. I will also of course be happy to remove this post if/when official updates are made by Jison.

So, with all that said, I present my collection of updated MapMod versions for Modern Campaigns:

These will require JSGME (Generic Mod Enabler) or a similar software to install without having to overwrite files. If you'd rather just install directly I'd recommend making a complete backup of your game folder beforehand.

As advised by Jison on his website, the "Hex Outlines" setting should be turned off.

Full Folder: https://drive.google.com/drive/folders/ ... sp=sharing

Changelog:
4/12/2023 - Symbol for broken units at 200x zoom fixed to be properly scaled (all)
6/1/2023 - Fix for 200x unit counters for American Marines and change of field terrain GFX to rice paddies (Korea '85) and upload of Quang Tri '72 MapMod

Updated Official Releases:
Middle East '67 has variant map files included if you don't want to have the desert style.

Danube Front '85: https://drive.google.com/file/d/1ZpRgDq ... share_link
Fulda Gap '85: https://drive.google.com/file/d/1SCZQc_ ... share_link
North German Plain '85: https://drive.google.com/file/d/1IFFyr- ... share_link
Korea '85: https://drive.google.com/file/d/177gYZg ... share_link
Middle East '67: https://drive.google.com/file/d/1l3rL3a ... share_link

Unofficial Releases:

Quang Tri '72 Demo: https://drive.google.com/file/d/1BbYbe8 ... sp=sharing

Jison also made a set of "Alternative Markers" (http://www.mapmod.se/d_markers.png), which have a different style for fortifications as seen in the linked image. Though I'm not sure if these were ever supported for the Modern Campaigns versions, I made variants for these anyway. They can be found in the big folder or linked below. Just drop the included Map folder on to the Map folder of your chosen MapMod and overwrite, or install as a mod in JSGME and enable after the MapMod (this will spit out a warning, but it will be fine).

The reason for multiple versions is because the GFX file containing fortifications is the same as the one with supply sources and deception units, which have varying colors between the '85 games and Middle East '67.

Alternative Markers - '85 Games (and Quang Tri '72): https://drive.google.com/file/d/1jB16n8 ... share_link
Alternative Markers - Middle East '67: https://drive.google.com/file/d/1ncYs3R ... share_link

Example Images (Full Zoom):

Danube Front '85:
Image

Korea '85:
Image

Middle East '67:
Image

North German Plain '85:
Image

Fulda Gap '85 (using winter scenario):
Image
Last edited by Hunter9502 on Thu Jun 01, 2023 1:33 am, edited 2 times in total.
YugoGirl
Posts: 8
Joined: Sat Jul 09, 2022 9:40 pm

Re: Jison's MapMod Revival for Modern Campaigns

Post by YugoGirl »

Thank you for doing this amazing work you've done
Lowlander
Posts: 31
Joined: Sun Jan 15, 2023 1:49 pm

Re: Jison's MapMod Revival for Modern Campaigns

Post by Lowlander »

Perfect + 1
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Juankar
Posts: 6
Joined: Sat Jul 09, 2022 7:53 am

Re: Jison's MapMod Revival for Modern Campaigns

Post by Juankar »

@Hunter9502, very grateful for doing this. I was missing Jison 's mapmod style, IMO this style represents a huge advance not only in an aesthetic sense, but also more functional in my opinion. With a modern and very professional look. Thanks, you've made my day.
Hunter9502
Posts: 36
Joined: Tue Apr 04, 2023 8:47 pm
Location: United States

Re: Jison's MapMod Revival for Modern Campaigns

Post by Hunter9502 »

Uploaded a small fix just now for all games. I noticed while playing that I had somehow failed to properly upscale the NATO symbol for broken units, so it didn't properly fit the box for division colors at 200x zoom. Since it was a fix to the Symbols file the Alternative Markers were updated too.
Lowlander
Posts: 31
Joined: Sun Jan 15, 2023 1:49 pm

Re: Jison's MapMod Revival for Modern Campaigns

Post by Lowlander »

Again, thanks for your your update and BUMP !!!.
Hunter9502
Posts: 36
Joined: Tue Apr 04, 2023 8:47 pm
Location: United States

Re: Jison's MapMod Revival for Modern Campaigns

Post by Hunter9502 »

Hello everyone, I've uploaded a MapMod for the Quang Tri '72 demo. It can be found at this link or in the big folder:
https://drive.google.com/file/d/1BbYbe8 ... drive_link

Image

I also uploaded a bug fix for the Korea '85 mod as I noticed I had missed adding a 200x zoom unit counter for the American Marines. I also altered the terrain file to have the fields be shown appropriately as rice paddies.
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